RIOT Broadcast & Listener.
An in-stadium real-time audio ecosystem connecting broadcasters and fans.
Product overview
RIOT connects broadcaster and listener experiences for live, in-stadium audio. The ecosystem is designed around crowd engagement, commentary and shared audio experiences.
Live-event software must account for rapid onboarding, fluctuating connectivity and what happens when a stream is interrupted. Those details shape the experience as much as the broadcast itself.
Product experience
- Separate broadcaster and listener-facing applications
- In-stadium commentary, fan engagement and group-chant scenarios
- Live audio with latency and synchronization central to the product proposition
- Background stream recovery described on the Android listing
- Broadcaster-controlled audience communication during events
Design and engineering priorities
Thoughtful software design means understanding the context around every interaction, including how people get started, recover from mistakes and continue their work.
- What happens when a stadium network is saturated
- Ease of onboarding listeners immediately before an event
- How broadcast state and audio recovery should behave across interruptions
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